hey y’all i wanna let you know something about game dev
it’s a fun, highly competitive field filled with people that are passionate about video games.
But also it is plagued by unethical work practices, especially crunch time, where employees of studios can see 60+ hour weeks, sleep at their desks, and forego basic hygiene under the pressure of deadlines.
There is a movement to unionize game development though, and get rid of these awful practices.
I just want y’all to keep this stuff in mind when a game gets delayed, or there are bugs or glitches or any other sort of problem with a game. Developers, especially AAA studios, pump games out faster than we can play them sometimes, but at the expense of their employees. It isn’t fair to continuously demand immediate gratification from studios, because ultimately, that translates into parents not seeing their children for three days straight, or (unpaid) interns having mental breakdowns.
Game developement takes an incredible amount of work and often times the devs themselves can not accurately predict how long it will take them to build there game and they’re still very much human, bugs and glitches are often things that play testers and the devs themselves simply missed and a delay means that they’re likely taking the amount they actually need (or closer to it) without (hopefully) overworking their employees. So delayed games means better games and healthier devs (which intern means those dev’s future games will also be better)
And for the unionization games workers unite (an organization working to create a industry scale cross company union for game workers) is if I remember correctly planning an official union launch in the UK next year so the progress is already beginning